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AI Insights · Timothy · April 2022

Top 5 Sandbox Games in Europe Q1 2022: Performance Review

Discover the performance trends of the top 5 sandbox games on a unified platform in Europe during Q1 2022, based on Sensor Tower data.

Top 5 Sandbox Games in Europe Q1 2022: Performance Review

The first quarter of 2022 saw notable trends in the performance of the top 5 sandbox games in Europe on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active users.

Roblox from Roblox Corporation demonstrated strong financial performance, with weekly revenue peaking at approximately $5.6M in the final week of December and then gradually decreasing to around $3.4M by the end of March. Weekly downloads started at 1.1M, dipping to approximately 684K in late February, before slightly recovering to around 738K at the end of March. Meanwhile, weekly active users remained relatively stable, fluctuating between 31.5M and 34.3M throughout the quarter.

Rec Room - Play with friends! had relatively modest revenue figures, maintaining a consistent range between $8K and $12K per week. Downloads saw a steady pattern, starting at 437K and slightly decreasing to around 365K by the end of March. The game's weekly active users showed a positive trend, increasing from 606K in December to approximately 656K by the end of March.

Craft Earth Boy did not generate any revenue during the quarter. However, it experienced significant fluctuations in weekly downloads, peaking at 913K in late January before dropping to approximately 47K by the end of March. Active users followed a similar trend, starting at 652K and reaching a high of 1.6M in late January, but eventually declining to around 602K by the end of March.

Craftsman: Building Craft also did not generate revenue. Its weekly downloads showed variability, starting at 432K and peaking at 339K in mid-March before ending the quarter at approximately 268K. The game maintained a stable active user base, ranging from 2.5M to 2.9M throughout the quarter.

Block Craft 3D:Building Game from Wildlife Studios saw weekly revenue figures between $5.8K and $12K. Downloads exhibited an upward trend, starting at 245K and peaking at approximately 387K in early February before settling at around 291K by the end of March. The game's active user count was strong, rising from 2.1M in late December to approximately 2.3M by the end of March.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022